Changelog
List of server changes, newest first.
2026-05-26 22:00 CEST
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FEATURE
Boosted Summon system: the
utevo amp res spell now opens a picker where you can attach one of seventeen extra abilities (mass heal, life steal, immunities, charge, taunt, second wind, and more) to a summoned creature. Each ability costs extra mana on top of the standard summon cost plus a reagent item. See the full system guide for the ability list, icons, and current costs.
2026-05-19 22:00 CEST
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SITE
Character creation now lets you skip Rookgaard and start on the mainland. There is also a 50 level template option that spawns the character with full equipment, skills and a backpack copied from a pre-baked template (knight, paladin, sorcerer or druid).
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FEATURE
The Sacrificed Stone in Ab'Dendriel now behaves exactly like in 7.4 Tibia.
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FEATURE
Added the Test Server Assistance NPC: lives in every depot and hands out free full backpacks of runes, ammunition, amulets and rings to make testing easier.
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CHANGE
NPCs no longer sell runes, poison arrows, burst arrows or power bolts. Mana fluid and life fluid prices were unified to the intended values.
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CHANGE
Shop purchase limit raised: you can now buy up to 500 of a stackable item in one go (e.g. 500 ham, 500 bolts).
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CHANGE
Player-conjured runes now produce the correct number of charges per rune. As a bonus, holding a blank rune in both hands lets you conjure two runes at once as long as you have enough mana for both.
2026-05-18 22:00 CEST
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FEATURE
Quest Log is now wired up. You can see which quests you have completed and which step you are currently on. Not every quest is trackable in the log — small or trivial ones are intentionally left out to keep the list readable.
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SERVER
Reworked the script system for all quest chests (the ones giving items, not keys). Note: NPC-based quests still do not work and will be fixed soon.
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SERVER
Quest chests can now reward multiple backpacks of different runes inside a single bag (bag containing backpacks).
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MAP
Enlarged the giant spider floor on the Crusader Helmet quest.
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MAP
Connected the hero rooms in Hero Cave.
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MAP
Added two towers on Elvenbane.
2026-05-17 23:00 CEST
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SERVER
Reworked the script system for chests that hand out quest keys. Adding a new key chest is now a one-line config edit instead of a separate script file.
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CHANGE
Tomb entrances are no longer pre-dug holes. The ground was switched to sand and now requires a shovel; each use has a 15% chance to open a hole that auto-fills after 2 minutes.
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UI
Fixed a visual bug with backpack slots. Every cell now shares the same neutral background regardless of what item it holds. Only the equipment slots keep their distinctive slot frame.
2026-05-17 17:00 CEST
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BUGFIX
Pickaxe use is now restricted to map tiles explicitly flagged as diggable. Previously a pick could dig a hole through any floor.
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BUGFIX
Fixed ~70 NPCs whose scripts used the old
npcHandler.focus ~= API and silently rejected every command. Seymour, Cipfried, Al Dee, shop keepers etc. respond again.
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BUGFIX
Equipment swap now works directly from a monster corpse. Previously the server only allowed swapping with items already in the depot or your own backpack — looting straight into an occupied slot reported "not enough room".
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BUGFIX
Quest rewards that grant a bag with contents now actually deliver the contents. Earlier the bag was empty because of missing compat shims for legacy quest scripts.
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BUGFIX
Monsters no longer walk into fire / poison / energy fields and kill themselves. Non-immune creatures now path around fields. They will still push through one field tile when shot at from inside a ring of fields (so you can't safely pelt them from cover).
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CHANGE
Throwable weapons (spear, hunting spear, throwing star, etc.) can no longer carry random affix attributes.
2026-05-17 14:00 CEST
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CHANGE
Levelling up no longer refills health and mana. You now only gain the vocation's per-level HP and mana increment.
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FEATURE
Selected wells can now be entered (drop one floor) and items inside can be pulled out with a rope. Wells without the proper action ID stay decorative.
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BUGFIX
Moving items inside your backpack no longer strips the
+max HP and +max mana bonuses from equipped gear.
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BUGFIX
Rune words and solo runes no longer overwrite the base stats rolled on a tiered item. Example: a sword with
+5 Sword Fighting fitted with a rune word adding +2 Sword Fighting now gives +7 total (previously the +5 was silently dropped, leaving only +2).
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CHANGE
A vocation'd character that loses 7 levels by dying is banished back to Rookgaard as no-vocation. The character loses every skill point and every item carried on the mainland.
2026-05-17 11:20 CEST
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BUGFIX
Characters without a vocation now respawn in Rookgaard temple instead of Ab'dendriel.
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BUGFIX
PZ lock now triggers on any attack against another player — including party members, guildmates, and players with a skull. Depot access blocked for 1 minute.
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CHANGE
Draw wells no longer teleport players one floor down. Only one specific well will function as a passage (to be scripted separately).
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CHANGE
Fishing no longer requires worms in your inventory, matching 7.4 behaviour.
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FEATURE
Rookgaard healer NPCs (Cipfried, Dallheim, Zerbrus) now heal players to 65 HP and cure fire / poison. Greet with
hi then say heal.