2026-06-18 22:00 CEST
- FEATURE Tiered items now glow in their rarity color. Instead of a square frame around the slot, the outline traces the actual weapon / armor sprite with a soft fade and a slow pulse. Colors: green (T1), blue (T2), purple (T3), gold (T4), red (T5). Works in inventory, in any container, AND on items lying on the ground — so you can spot rare loot from a distance.
- FEATURE Six elemental weapon affixes now show a visible effect on the sprite: Arc Strike (electric blue sparks), Ember Strike (orange flame flicker on the lower half), Noxious Strike (green pulse + droplets), Ignite (slow orange bloom), Infect (purple haze), Electrify (yellow micro-sparkles). Stacks with the tier outline — a T3 sword with Arc Strike shows both a purple silhouette and blue sparks across the blade.
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UI
Brand new chat window. Floating, draggable Diablo-style chrome with three pre-made tabs (General / Combat Log / Loot), an ornate gold frame, custom scrollbar art, and a Channels button next to the close X. Drag the right or bottom edge to resize; use the tab arrows to scroll through more channels than fit; press
\to toggle visibility. Removing the docked bar frees ~150 px of viewport. (You can flip the legacy bar back on in client settings if you prefer it.) - CHANGE Public chat channels trimmed to Trade, English Chat, World Chat, and Help. Guild and Party still auto-appear when relevant.
- CHANGE Spells now display as orange overhead text using their actual name ("Ultimate Explosion") instead of yellow chat-spam of the raw incantation ("exevo gran mas vis"). Nearby players see the spell name, not the formula.
- BUGFIX Dungeon list polish — undiscovered dungeons hide their name and icon, level-locked entries are greyed out, and the 1 s refresh tick no longer flips locked rows back to "Ready to enter".